Auto Slot Battles - Devlog #1
It is time to reveal my current hobby project to the public, as I would like to gather gameplay feedback and recruit fellow project contributors. Auto Slot Battles (working title) is a 2D pixel-art auto-battle game, where your character configuration competes against other human players in a turn-based manner. After each fight, you randomly receive new gear, which you can choose to wear, burn, or forge into a new piece by sacrificing another piece. After losing three battles in total it's game over. Reaching the top of the leaderboard is game over as well, but you just secured yourself a podium place and an entry within the hall of fame.
Spin for new gear
Before each upcoming battle, you may spin for new gear. Although the gear you may spin seems to be random at first glance, some balancing mechanics ensure a fair battle. The pool of spinnable gear increases after each battle, opening room for different gear combinations.
Forge new gear
Some gear can be forged into an entirely new piece, adhering new attributes, effects, and visuals. This mechanic encourages the player to discover new combinations, unlocking stronger non-spinnable gear and freeing occupied slots.
Burn your gear
To make space for new gear, you always have the option to turn on the furnace. Besides an empty gear slot, a permanent - positive - effect will be added to your player.
Engange in battles
Once there is no spin left and no gear to forge or burn, it is time to face battle. Both characters invoke - simultaneously - each piece of gear in sequence. Attached gear effects either directly influence the damage to be dealt, or add/remove a buff/curse to your own/enemy character. While both characters fight for victory, a global timer induces damage over time; to avoid a very well-balanced encounter with no victory in sight.
Optimize your build
Four different effect-types add an additional layer of fun and complexity. Passive effects, obtainable when burning gear, add a permanent perk that executes once each battle. Positive and negative effects, automatically added by gear during the battle, will be considered during damage calculation. Gear effects add unique rewards (e.g. next gear invokes twice; see screen recording) but restrict the player's freedom of gear configuration.
Participation 💖
From a programming standpoint, the Client's MVP is ready. For a final product, some minor features require polishing (Menus, Tooltips, Language support,...) and, based on the received feedback, more gameplay elements could be added as well. However, all the graphics you see and all the SFX playing in the background are either free assets or cheaply bought on itch.io. Needless to say, all the sprites, music, and sound effects need a replacement. Thus, if you like the project idea and want to participate as either a graphics designer or sound composer, feel free to join the discord and leave a message.
Compensation
This is a hobby side-project and I just can't spend thousands of dollars on something I just like to build in my free time. Therefore, ideally, you want to kill some time, improve your skills, or just participate in game creation. After the game's release into public stores, a fair revenue share will be provided monthly. If you do prefer a non-sales-related compensation, I can only offer a small amount - totally out of proportion - after hitting predefined milestones.